Depth Of Field
De Codepixel
[editar] Recursos
- Scheuermann: GDC 2004 - Advanced Depth of Field
- ShaderX2: Real Time Depth of Field Simulation
- ShaderX3: Imrpoved Depth-of-Field Rendering
- ShaderX5: Real-time Depth-of-Field Implemented with a Postprocessing-Only Technique
- Gpu Gems 3: Practical Post-Process Depth of Field
- motor del StarCraft II : explica cómo aplican el efecto en el juego
